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January 27, 2009
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:iconlawenta:
*Lawenta Apr 1, 2009  Hobbyist General Artist
Interesting one. I love that "don't mess with me" look.
Who is he? I enjoy getting to know other's characters, but you never describe them...
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:iconspiraldancestudio:
I never describe them because of three reason.
First: it's hard to belive for me that someone want to know it:D

Second: using English is still little problematic for me. Using Polish has no sense.

And third: I don't know how to explain in few sentences all things which are important:D

But always I can try.
Now I conduct Cyberpunk session (in fact: two sessions, but background is similar) and the one of elements is conflict between boostergangs. It isn't a main plot for players but it's important because it has an influence on other events and of course relationships between player's characters and NPC's. In focus of player's interest are two groups. One is 'typical' bikers gang. Second it's rather group of cutthroats with a little more complicate ideology (part of them are ritual tatoos andscaryfications).
Danny as you can see is the member of the second one. What can I say?
It type of 'trouble boy'. He has lot of charm but he's rather egoistic and ironic bastard. This picture with quote on the shirt (started on 'I'm sexy and mysteriuos...';)very good shows his character. He's like a cat. He's very often in troubles but always has a luck. And from the other side. He's an old enemy of one player (who's connect with bikers gang) and a brother of second player's friend - which makes a little, funny clash of interests.
For me it's very nice NPC but hard to conduct. As a GM I don't need to have always a good riposte as Danny I should :D.

If you want to know something more you must ask about it:D.
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:iconlawenta:
*Lawenta Apr 25, 2009  Hobbyist General Artist
First: Then you better believe it :P

Second: You're not as bad at English as you might think - at least I don't have trouble understanding you. Not to mention practice helps in languages, too ;) (Of course I'm far from native speaker myself.)
Either way I'm glad you made the effort to describe Danny to me. Thank you.

I've seen many people around here using (only) their native language (Polish included, and quite often), and I'm glad you're not one of them. It feels... I don't know, inconsiderate?
On the other hand, I like those who write the descriptions bilingual, however crappy the English part may be. At least they try...

Third: Yep, that I understand :XD:

Hmm, both the groups look like quite nasty kids :P That "little more complicate ideology" intrigues me, but I guess it would be too hard and too long to explain.
I definitely understand a character like this is hard to play; I'm not even sure I'd manage to play a character who has charms :giggle: It's a problem - either one keeps within the "comfort zone" of easily played characters and plays them really well, or makes the NPCs colourful and has trouble playing them...
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:iconspiraldancestudio:
Hmm... I like bilingual descriptions too. Very often native version helps understand what people want to say:D


It's because they are groups of nasty kids. Differently: if I started this session few years earlier (I've started two years ago) they'll be only nasty kids. Now they're groups of young criminals.
One of my players is six years younger than me.
We've played RPG together eight years or something like that so when we started our first session she was very young and subject-matter of session was... hmmm... slighter?
I avoided really distasteful things. There was death but rather heroic;)
I didn't want to put young girl in traumatic position. Even in an imagination. There were't themes like rapes, murders, addictions et cetera. I didn't try to intimidate or manipulate my player:D
Now, sometimes we have a lot of fun on session but sometimes we must take a break to keep at a distance:D.
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:iconlawenta:
*Lawenta Apr 27, 2009  Hobbyist General Artist
Agreed! Weird enough, sometimes it helps even when I don't understand the native language! :giggle:

Yeah, finding the balance between impressive and traumatizing is sometimes tricky. Seems you manage well :)
What helps us is the fact that we take turns as GM, and added to one multiplayer campaign at a time we play many face-to-face smaller campaigns. Helps one learn who can survive what as a player ;)
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:icontelthona:
*telthona Feb 3, 2009  Professional Digital Artist
bardzo dobrze zakomponowane :D
i fajny klimat :]
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:iconspiraldancestudio:
Dzięki. Bardzo długo nie miałam pomysłu na jakiekolwiek tło, w końcu postanowiłam namazać dym i zamazane coś i jakoś tak zaczęło wychodzić. Na początku chodziło mi o skaryfikacje. No i pracę nad torsem jako takim.
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:iconshirabelle:
Oh dear, he's sexy! :wow:
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:iconspiraldancestudio:
^^

Hmm... I agree:D
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:iconrainbowmermaid:
WO it´s an interesting work, the lights, the form, it´s so misterious and sensual.
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